Return to Hodgins with the scepter pieces.Accompany Hodgins to find the second scepter.Search the secret room for the scepter.Defend Hodgins by destroying graveling burrows.Join Hodgins in finding the first scepter.Help Hodgins locate the flame scepters.Speak to the scholars to choose a path.Locate and assist the Durmand Priory camp.Players are advised to be, at least, level 35. At least one party member must have completed Ascalonian Catacombs (story), that player has to be the one that enters the dungeon first.I thought that you of all people would be interested in returning to the site of your previous triumph and setting matters right! With Adelbern defeated, monsters are now rising to the surface and endangering a Durmand Priory camp located inside the catacombs. It turns out that Adelbern and his ghostly minions were keeping darker things at bay in those ruined tombs. Unfortunately, it appears that there were more than angry spirits lurking in the catacombs. ![]() In Path Three, players help scholar Tzark secure the help of Ascalonian ghosts to defeat Colossus Rumblus, who could collapse the entire catacombs with a single roar.Ĭontinuing trouble in the Ascalonian CatacombsĬongratulations on defeating King Adelbern and foiling his plot to send his ghost army to Tyria's surface.In Path Two, players help scholar Detha defeat the mysterious Ghost Eater by turning its own minions against it.In Path One, players help scholar Hodgins recover human relics to defeat the Howling King, capable of summoning a horde of gravelings with every roar.The explorable mode of Ascalonian Catacombs is a level 35 dungeon and features three paths: Three of those gravelings are particularly dangerous, the Graveling Patriarchs, but the explorers of the Durmand Priory cannot agree on which one to take care of. Without the Ascalonian Foefire ghosts, the endemic gravelings now run rampant through these ancient ruins. The scholars, however, are not alone in the depths. The Ascalonian Catacombs are incredibly rich in history, and the Durmand Priory has started to explore them. Like all bosses, he does not have separate health for his head, and cannot be decapitated or dismembered until his normal health bar is fully depleted.A Durmand Priory team is researching the Ascalonian Catacombs, and has found darker things lurking within its depths. He will also enrage whenever one of his armor pieces is destroyed. When his health reaches 75%, 50%, or 20%, he will enrage for 9 seconds and begin sprinting after players. Attacks to his axes always deal 80% less damage. Like regular Bloats, the Abomination can also block attacks, reducing all damage taken by 10%. The Abomination is not too hard to stay away from, the big problem is avoiding all the poison damage from the bloat bile on the ground and the exploding Abomination Spawns. He can also leave exploding puddles of bile all over the place. Any zeds he consumes will be used to create addition Abomination Spawns. ![]() In addition to attacking with his large axes, bloat bile, and Abomination Spawns, he can also suck players and zeds towards him. Regular zeds ( Cyst, Clot, and Slasher) will also spawn during the boss wave. They have deceptively high health for flailing blobs of goo, but they can be knocked down and it takes them nearly two full seconds to get back up. The Abomination Spawn will explode when they get near a player, and can also leave behind a poisonous cloud when they die. The exceptions are the fragments from the Frag Grenade and Nail Bomb, as those shards can hit between his armor pieces and damage him. If any armor remains, the grenade damage will be equally spread across the armor pieces and not deal any damage to his health bar. Most grenades cannot damage his health bar until all three armor pieces are destroyed. The armor on his chest has the most health, while the armor on his head has the least. ![]() The health of the armor pieces scales up depending on the Difficulty and amount of players present. As more armor pieces are destroyed, he becomes more ferocious. The armor pieces can be destroyed individually, and you must destroy that area's armor to begin to damage him there. He has armor on his head, chest, and back. He is a larger, armored version of a Bloat that is capable of creating Abomination Spawns. He served the role of "Krampus" during the event, and then continued on as a regular boss after the event ended. The Abomination was the fourth boss added to Killing Floor 2, initially as part of a Twisted Christmas event.
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