![]() This is especially true as one of the few exceptions – the cannon ball which can be rolled along the ground or fired in the air – is so much fun. There’s no freeze rays or shrink guns to match the wackiness of the enemies, which seems very odd. ![]() It’s also disappointing that the selection of weapons is so peculiarly dull, being composed of only generic shotguns, sniper rifles, miniguns, rocket launchers, and the like. ![]() Some weapons are better against particular enemies, some of which move in packs or are flying about in the air, but that’s about it. But you’ll know there’s always the skeleton horses or suicide bombers to kill…yay.The variety of enemies is the one genuinely amusing thing about the game, especially as instead of appearing in the normal twos and threes of most shooters they come at you by the hundreds, a spectacle that makes Serious Sam unique in terms of other first person shooters.ĭespite so many different designs though few of them have distinctive abilities. It amazes me that the devs have managed to only usually add one new enemy per game, then it’s not in the next one, but there is a new one to take its place. If there’s one thing that gets super annoying real fast, is the true lack of enemy design in the games. But at least all the weapons, minus the pistol, have the ability to just gib the enemies and turn them into a bloody puddle! Unlike say Doom or Duke Nukem, where those guns all felt super satisfying to use. The only weapon that felt like it really had any stopping power was the minigun, and even then, the ammo for it was scarce and only really in areas that it was clearly designed for. Even heavy weapons like the rocket launcher don’t kill as fast as I would’ve liked them too. The guns in the game honestly don’t feel like they have any oomf to them. Though the third game has better level design, now and again it does have arenas in it, but they’re usually pretty large areas. This is fun at first, but after three full games and two little DLCs, it starts to wear a little thin. The levels weren’t really that big, but there were still a couple hundred enemies in every level. The first game was especially bad for arenas. When it comes to the game, you better get used to killing hordes upon hordes of enemies as you get stuck into arenas in every level of all of the games. Even when he’s faced with the most messed up aliens, he just shrugs it off and rips its limbs off! Sam acts like an old school badass, where even when a helicopter gets downed, he walks away unscathed. It never goes that deep, and honestly makes no sense, but at least it’s some sort of driving force to get you through it all. The third game is the one that has the most story though. Though you can see the story in the third game. I mean there isn’t much there to begin with, but it’s such a stupid thing to have happen. The downside is that if you play the first two games in co-op, you don’t get to see any of the story in them. On the plus side, you can play all the games in co-op, whether it’s online or couch co-op. The story in the first two games is really bareboned. Although it happens more than once, and my god there are way too many pyramids! When Mental and his army destroys the planet, Sam “Serious” Stone activates a time machine known as the timelock and manages to go back in time to be able to stop all this madness from happening. It was brought to consoles in November 2020. Serious Sam Collection is a bundle with Serious Sam 1, 2, & 3, all in one HD bundle, all with their DLC.
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